
Next Press Release
In Development
The title Bannor as well as some features are not yet fully fleshed out and may partially be updated or even replaced in the future.
The Core Concept
Blood, strategy and honor. Bannor is a competitive battle game. You are thrown into the action with or against your friends, other fellow players or unique non player actors to establish your rule, raise an army, conquer the lands of your enemy and defeat them for good.

Who are we making this game for
“Battles are not won by a perfect warrior, a great strategist nor any other singular aspect. They are won by the synergy of multiple qualities brought by a player’s own specific interests, qualities and experiences.
There are many great games focusing on aspects of what we envision here and which we are taking inspiration from. We are not looking for only hardcore nor only casual nor only the middle type of player. We seek to provide a fun and fair experience that scales with aspects of play, everybody who like the fantasy can pick up and play.
As of now you are already able to join the play from where ever you like even without internet. By creating a wifi hotspot on mobile devices you can play even in remote locations or in a friend group hanging around.
The game is natively cross plattform for android phones, windows and linux machines and is highly optimized for minimum latency and maximum performance on old and weak devices to provide fair grounds for everyone.
If you are looking to play a stealthy, sabotaging you enemy’s plans, stalk them down and disappear before they even noticed you have already slaughtered half of them, go pick up the wood runners and guerrilla units.
If you desire to act as a mighty Warlock, burning down enemy territory, make them run out of fear of your iron legions just to be hunted down by your heavy cavallery, pick up the units and upgrade them via conquered fortress territories.
If you desire you are in for the administration, fighting with your wit instead of blades, look into what the map hides in secrets and npcs who could help you out.
Truly, war never changes, but the play book is defined by those who find new ways to dominate.”
~ Maximilian Schecklmann, Head of the Studio

The Funding
Our head is personally financing the production with his own funds. As we are very early in the lifespan of our studio we are still quite slow in comparison to what we will achieve, when funding shows up.
The main funding we seek is from you, our player. For who we are working to enrich the experience and create a true third place to wind down and challenge yourself in an unique setting.
Monetization
One-Time-Payment. That’s it. We make a fully fledged game – including self hostable server applications, a single player campaign, multiple maps with distinct themes and mechanics, local and online multiplayer, a leaderboard based ranked mode, cross-platform functionality for android, windows and linux – and sell it for a flat price.
The online mode comes with accounts for identification in the multiplayer via our servers. Self hosted versions will allow for tournaments and custom account infrastructure using our built-in mod support.
The Risk
With this project we chose a niche in a very competitive market, dominated by shooters, decades old studios with giant budgets and entrenched expectations. But, to stay in the spirit of our tactical game, a weakness always reveals an opportunity to be grasped. Our’s is freedom of choice. Not only in adding new features, but improving established features and listening to our audience without the pressure of feature deadlines.